CG_Labs
2021.2
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- b -
beginDebugGroup() :
utils::opengl::debug
- c -
changeCullMode() :
bonobo
changePolygonMode() :
bonobo
createCircleRing() :
parametric_shapes
createDebugTexture() :
anonymous_namespace{helpers.cpp}
createElapsedTimeQueries() :
anonymous_namespace{assignment2.cpp}
createFBO() :
bonobo
createFramebufferObjects() :
anonymous_namespace{assignment2.cpp}
createProgram() :
bonobo
createQuad() :
parametric_shapes
createSampler() :
bonobo
createSamplers() :
anonymous_namespace{assignment2.cpp}
createSphere() :
parametric_shapes
createTexture() :
bonobo
createTextures() :
anonymous_namespace{assignment2.cpp}
createTorus() :
parametric_shapes
createUniformBufferObjects() :
anonymous_namespace{assignment2.cpp}
CursorCallback() :
anonymous_namespace{WindowManager.cpp}
- d -
deinit() :
bonobo
,
utils::opengl::fullscreen
Destroy() :
Log
displayTexture() :
bonobo
draw() :
utils::opengl::fullscreen
drawFullscreen() :
bonobo
- e -
endDebugGroup() :
utils::opengl::debug
ErrorCallback() :
anonymous_namespace{WindowManager.cpp}
evalCatmullRom() :
interpolation
evalLERP() :
interpolation
- f -
fillAccumulateLightsShaderLocations() :
anonymous_namespace{assignment2.cpp}
fillGBufferShaderLocations() :
anonymous_namespace{assignment2.cpp}
fillShadowmapShaderLocations() :
anonymous_namespace{assignment2.cpp}
FramebufferSizeCallback() :
anonymous_namespace{WindowManager.cpp}
- g -
generate_program() :
utils::opengl::shader
generate_shader() :
utils::opengl::shader
get_texture_id() :
utils::opengl::fullscreen
getDebugTextureID() :
bonobo
getStringForSeverity() :
utils::opengl::debug
getStringForSource() :
utils::opengl::debug
getStringForType() :
utils::opengl::debug
- i -
init() :
bonobo
Init() :
Log
init() :
utils::opengl::fullscreen
isSupported() :
utils::opengl::debug
- k -
KeyCallback() :
anonymous_namespace{WindowManager.cpp}
- l -
link_program() :
utils::opengl::shader
loadCone() :
anonymous_namespace{assignment2.cpp}
loadObjects() :
bonobo
loadTexture2D() :
bonobo
loadTextureCubeMap() :
bonobo
- m -
MouseCallback() :
anonymous_namespace{WindowManager.cpp}
- n -
nameObject() :
utils::opengl::debug
- o -
opengl_error_callback() :
utils::opengl::debug
- r -
reload_program() :
utils::opengl::shader
renderBasis() :
bonobo
Report() :
Log
ReportParam() :
Log
- s -
SetCustomOutputTargetFunc() :
Log
SetIncludeThreadID() :
Log
SetOutputTargets() :
Log
setupBasisData() :
anonymous_namespace{helpers.cpp}
SetVerbosity() :
Log
slurp_file() :
utils
source_and_build_shader() :
utils::opengl::shader
- t -
toU() :
anonymous_namespace{assignment2.cpp}
- u -
uiSelectCullMode() :
bonobo
uiSelectPolygonMode() :
bonobo
- w -
widen() :
utils
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