Wrapper class for Assignment 2.
#include <assignment2.hpp>
◆ Assignment2()
edan35::Assignment2::Assignment2 |
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WindowManager & |
windowManager | ) |
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It will initialise various modules of bonobo and retrieve a window to draw to.
◆ ~Assignment2()
edan35::Assignment2::~Assignment2 |
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It will release the bonobo modules initialised by the constructor, as well as the window.
◆ run()
void edan35::Assignment2::run |
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◆ inputHandler
◆ mCamera
◆ mWindowManager
◆ window
GLFWwindow* edan35::Assignment2::window |
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private |
The documentation for this class was generated from the following files: