CG_Labs
2021.2
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Create a tesselated sphere and a tesselated torus
Interpolate the movement of a shape between various control points.
Compute the interpolated position using the linear interpolation.
Compute the interpolated position using the Catmull-Rom interpolation; use the catmull_rom_tension
variable as your tension argument.
how many bytes should the buffer contain?
bind the previously generated Buffer
how many components do our vertices have?
how many bytes should the buffer contain?
bind the previously generated Buffer