CG_Labs  2021.2
Public Attributes | List of all members
anonymous_namespace{assignment2.cpp}::GBufferShaderLocations Struct Reference

Public Attributes

GLuint ubo_CameraViewProjTransforms { 0u }
 
GLuint vertex_model_to_world { 0u }
 
GLuint normal_model_to_world { 0u }
 
GLuint diffuse_texture { 0u }
 
GLuint specular_texture { 0u }
 
GLuint normals_texture { 0u }
 
GLuint opacity_texture { 0u }
 
GLuint has_diffuse_texture { 0u }
 
GLuint has_specular_texture { 0u }
 
GLuint has_normals_texture { 0u }
 
GLuint has_opacity_texture { 0u }
 

Member Data Documentation

◆ diffuse_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::diffuse_texture { 0u }

◆ has_diffuse_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_diffuse_texture { 0u }

◆ has_normals_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_normals_texture { 0u }

◆ has_opacity_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_opacity_texture { 0u }

◆ has_specular_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_specular_texture { 0u }

◆ normal_model_to_world

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::normal_model_to_world { 0u }

◆ normals_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::normals_texture { 0u }

◆ opacity_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::opacity_texture { 0u }

◆ specular_texture

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::specular_texture { 0u }

◆ ubo_CameraViewProjTransforms

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::ubo_CameraViewProjTransforms { 0u }

◆ vertex_model_to_world

GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::vertex_model_to_world { 0u }

The documentation for this struct was generated from the following file: