◆ diffuse_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::diffuse_texture { 0u } |
◆ has_diffuse_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_diffuse_texture { 0u } |
◆ has_normals_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_normals_texture { 0u } |
◆ has_opacity_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_opacity_texture { 0u } |
◆ has_specular_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::has_specular_texture { 0u } |
◆ normal_model_to_world
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::normal_model_to_world { 0u } |
◆ normals_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::normals_texture { 0u } |
◆ opacity_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::opacity_texture { 0u } |
◆ specular_texture
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::specular_texture { 0u } |
◆ ubo_CameraViewProjTransforms
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::ubo_CameraViewProjTransforms { 0u } |
◆ vertex_model_to_world
GLuint anonymous_namespace{assignment2.cpp}::GBufferShaderLocations::vertex_model_to_world { 0u } |
The documentation for this struct was generated from the following file: