◆ has_opacity_texture
GLuint anonymous_namespace{assignment2.cpp}::FillShadowmapShaderLocations::has_opacity_texture { 0u } |
◆ light_index
GLuint anonymous_namespace{assignment2.cpp}::FillShadowmapShaderLocations::light_index { 0u } |
◆ opacity_texture
GLuint anonymous_namespace{assignment2.cpp}::FillShadowmapShaderLocations::opacity_texture { 0u } |
◆ ubo_LightViewProjTransforms
GLuint anonymous_namespace{assignment2.cpp}::FillShadowmapShaderLocations::ubo_LightViewProjTransforms { 0u } |
◆ vertex_model_to_world
GLuint anonymous_namespace{assignment2.cpp}::FillShadowmapShaderLocations::vertex_model_to_world { 0u } |
The documentation for this struct was generated from the following file: