◆ camera_position
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::camera_position { 0u } |
◆ depth_texture
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::depth_texture { 0u } |
◆ inverse_screen_resolution
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::inverse_screen_resolution { 0u } |
◆ light_angle_falloff
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::light_angle_falloff { 0u } |
◆ light_color
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::light_color { 0u } |
◆ light_direction
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::light_direction { 0u } |
◆ light_index
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::light_index { 0u } |
◆ light_intensity
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::light_intensity { 0u } |
◆ light_position
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::light_position { 0u } |
◆ normal_texture
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::normal_texture { 0u } |
◆ shadow_texture
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::shadow_texture { 0u } |
◆ ubo_CameraViewProjTransforms
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::ubo_CameraViewProjTransforms { 0u } |
◆ ubo_LightViewProjTransforms
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::ubo_LightViewProjTransforms { 0u } |
◆ vertex_clip_to_world
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::vertex_clip_to_world { 0u } |
◆ vertex_model_to_world
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::vertex_model_to_world { 0u } |
◆ vertex_world_to_clip
GLuint anonymous_namespace{assignment2.cpp}::AccumulateLightsShaderLocations::vertex_world_to_clip { 0u } |
The documentation for this struct was generated from the following file: