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void | bonobo::init () |
| Allocate some objects needed by some helper functions. More...
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void | bonobo::deinit () |
| Deallocate objects allocated by the init() function. More...
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std::vector< mesh_data > | bonobo::loadObjects (std::string const &filename) |
| Load objects found in an object/scene file, using assimp. More...
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GLuint | bonobo::createTexture (uint32_t width, uint32_t height, GLenum target=GL_TEXTURE_2D, GLint internal_format=GL_RGBA, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE, GLvoid const *data=nullptr) |
| Creates an OpenGL texture without any content nor parameters. More...
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GLuint | bonobo::loadTexture2D (std::string const &filename, bool generate_mipmap=true) |
| Load an image into an OpenGL 2D-texture. More...
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GLuint | bonobo::loadTextureCubeMap (std::string const &posx, std::string const &negx, std::string const &posy, std::string const &negy, std::string const &posz, std::string const &negz, bool generate_mipmap=true) |
| Load six images into an OpenGL cubemap-texture. More...
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GLuint | bonobo::createProgram (std::string const &vert_shader_source_path, std::string const &frag_shader_source_path) |
| Create an OpenGL program consisting of a vertex and a fragment shader. More...
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void | bonobo::displayTexture (glm::vec2 const &lower_left, glm::vec2 const &upper_right, GLuint texture, GLuint sampler, glm::ivec4 const &swizzle, glm::ivec2 const &window_size, bool linearise=false, float nearPlane=0.0f, float farPlane=0.0f) |
| Display the current texture in the specified rectangle. More...
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GLuint | bonobo::createFBO (std::vector< GLuint > const &color_attachments, GLuint depth_attachment=0u) |
| Create an OpenGL FrameBuffer Object using the specified attachments. More...
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GLuint | bonobo::createSampler (std::function< void(GLuint)> const &setup) |
| Create an OpenGL sampler and set it up. More...
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void | bonobo::drawFullscreen () |
| Draw full screen. More...
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GLuint | bonobo::getDebugTextureID () |
| Retrieve the ID of a small placeholder texture. More...
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void | bonobo::renderBasis (float thickness_scale, float length_scale, glm::mat4 const &view_projection, glm::mat4 const &world=glm::mat4(1.0f)) |
| Render a right-hand orthonormal basis. More...
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bool | bonobo::uiSelectCullMode (std::string const &label, enum cull_mode_t &cull_mode) noexcept |
| Add a combo box to the current ImGUI window, to choose a cull mode. More...
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void | bonobo::changeCullMode (enum cull_mode_t const cull_mode) noexcept |
| Enable or disable culling, and call glCullFace with the specified cull mode. More...
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bool | bonobo::uiSelectPolygonMode (std::string const &label, enum polygon_mode_t &polygon_mode) noexcept |
| Add a combo box to the current ImGUI window, to choose a polygon mode. More...
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void | bonobo::changePolygonMode (enum polygon_mode_t const polygon_mode) noexcept |
| Call glPolygonMode for both front and back faces, with the specified polygon mode. More...
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