CG_Labs
2021.2
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#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include <cstdint>
Go to the source code of this file.
Classes | |
class | ShaderProgramManager |
struct | ShaderProgramManager::SelectedProgram |
Enumerations | |
enum class | ShaderType : std::uint32_t { vertex = GL_VERTEX_SHADER , tess_eval = GL_TESS_EVALUATION_SHADER , tess_ctrl = GL_TESS_CONTROL_SHADER , geometry = GL_GEOMETRY_SHADER , fragment = GL_FRAGMENT_SHADER , compute = GL_COMPUTE_SHADER } |
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