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CG_Labs 2021.2
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#include <glad/glad.h>#include <GLFW/glfw3.h>#include <map>#include <string>#include <utility>#include <vector>#include <cstdint>Go to the source code of this file.
Classes | |
| class | ShaderProgramManager |
| struct | ShaderProgramManager::SelectedProgram |
Enumerations | |
| enum class | ShaderType : std::uint32_t { vertex = GL_VERTEX_SHADER , tess_eval = GL_TESS_EVALUATION_SHADER , tess_ctrl = GL_TESS_CONTROL_SHADER , geometry = GL_GEOMETRY_SHADER , fragment = GL_FRAGMENT_SHADER , compute = GL_COMPUTE_SHADER } |
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