CG_Labs
2021.2
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#include <array>
#include <cstdint>
#include <unordered_map>
#include <GLFW/glfw3.h>
#include <glm/vec2.hpp>
Go to the source code of this file.
Classes | |
class | InputHandler |
struct | InputHandler::IState |
Macros | |
#define | GLFW_INCLUDE_NONE |
#define | PRESSED (1 << 0) |
#define | RELEASED (1 << 1) |
#define | JUST_PRESSED (1 << 2) |
#define | JUST_RELEASED (1 << 3) |
#define GLFW_INCLUDE_NONE |
#define JUST_PRESSED (1 << 2) |
#define JUST_RELEASED (1 << 3) |
#define PRESSED (1 << 0) |
#define RELEASED (1 << 1) |