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bool | utils::opengl::debug::isSupported () |
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std::string | utils::opengl::debug::getStringForType (GLenum type) |
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std::string | utils::opengl::debug::getStringForSource (GLenum source) |
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std::string | utils::opengl::debug::getStringForSeverity (GLenum severity) |
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void | utils::opengl::debug::beginDebugGroup (std::string const &message, GLuint id=0u) |
| Start a new debug group. More...
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void | utils::opengl::debug::endDebugGroup () |
| End the most recently-started debug group. More...
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void | utils::opengl::debug::nameObject (GLenum type, GLuint id, std::string const &label) |
| Label an OpenGL object with a custon string. More...
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void | utils::opengl::debug::opengl_error_callback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei, GLchar const *msg, void const *) |
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bool | utils::opengl::shader::source_and_build_shader (GLuint id, std::string const &source) |
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GLuint | utils::opengl::shader::generate_shader (GLenum type, std::string const &source) |
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bool | utils::opengl::shader::link_program (GLuint id) |
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void | utils::opengl::shader::reload_program (GLuint id, std::vector< GLuint > const &ids, std::vector< std::string > const &sources) |
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GLuint | utils::opengl::shader::generate_program (std::vector< GLuint > const &shaders_id) |
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void | utils::opengl::fullscreen::init (std::string const &vs_path, std::string const &fs_path, size_t width, size_t height) |
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void | utils::opengl::fullscreen::deinit () |
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void | utils::opengl::fullscreen::draw () |
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GLuint | utils::opengl::fullscreen::get_texture_id () |
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